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Games

Maxwell's maniac
     
Genre: Puzzle
Developer: Marjacq Micro
Year: 1992
Rating: 0.00 / 10.00 (based on 0 votes)


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According to the second law of thermodynamics, the fate of the universe is to unwind (over a great period of time) like an old spring-loaded clock as high energy flows only toward low, and as order irreversibly gives way to disorder in a process called entropy.



Back in the 1870s, the British scientist James Clerk Maxwell caused an uproar when he unleashed "Maxwell's Demon." Maxwell's Demon was a theoretical being capable of opening and closing a gate between two chambers of unbalanced molecules. Through such precision control of molecules, Maxwell's Demon would be able to reverse entropy and, among other things, create wonderful perpetual motion machines. But could such a demon work?

For nearly a century, scientists argued about whether Maxwell's Demon could really defeat entropy. Finally, Maxwell's Demon was undone by the argument of French physicist, Leon Brillouin, in the 1950s. The argument? Simply that Maxwell's Demon would have to work too hard. Maxwell's Demon was put to rest.

But wait! He's back! Only he's not a demon anymore. Now he's a maniac! And he's trying harder than ever to keep those molecules flowing in the right direction. Won't you please help?

The above text came from the help files of Maxwell's maniac. This could be called a sequel to the extremely addictive Jezzball, although in fact I don't know which came first. The point is that both games use the same engine, and are addictive in the same way: you have to deal with the same bouncing balls that can be insanely repetitive but exciting. As it is a very simple game, it can be fun for only a few hours at best, but rest asured that whenever you open it again you'll fatally lose half an hour or more on it. You just won't turn it off, no matter what else you were doing.


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